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Home NEWS

Which Studios Accounted for the Largest Share of the 46,000 Layoffs

by John Travolta
October 21, 2025
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Between 2022 and 2025, the global video game industry has endured one of the most severe employment crises in its history, with an estimated 46,000 jobs lost across major studios, support teams, and creative units. Once considered a resilient and rapidly expanding field, gaming has faced a systemic contraction driven by post-pandemic corrections, overexpansion, rising production costs, and the transformative impact of automation and artificial intelligence.wikipedia+2​

Table of Contents

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  • The Timeline of the Layoffs
  • Studios Most Affected
  • Root Causes of the Crisis
  • Human and Creative Fallout
  • Signs of Stabilization and the Road Ahead

The Timeline of the Layoffs

The current wave of layoffs began in early 2022, triggered by studios adjusting to post-pandemic declines in engagement and overambitious expansion plans from the lockdown years. In 2022 alone, over 8,500 roles were cut, as seen in studios such as Unity Technologies and Electronic Arts (EA).udonis+1​

The crisis deepened in 2023, which saw more than 10,000 jobs eliminated across global developers and publishers. Notably, that year marked the closure of Volition, a long-standing studio under the Embracer Group, and substantial cuts across Epic Games, Ubisoft, and Sony Interactive Entertainment. The layoffs coincided paradoxically with record-breaking commercial successes for new titles—demonstrating that hit games no longer ensured job stability in a mature, capital-intensive market.linkedin+1​

The early months of 2024 represented the breaking point. Between January and March alone, 8,619 layoffs occurred—the single worst quarter on record in gaming history. Studios including Microsoft Gaming, Ubisoft, and Riot Games suffered enormous reductions, affecting thousands of developers, quality assurance testers, and media staff. By the end of the year, cumulative layoffs in 2024 exceeded 14,600, with several studio closures reverberating through regional game development ecosystems from Montreal to Stockholm.wikipedia+1​

While 2025 has seen a slowdown in the rate of cuts—roughly 5,000–6,000 jobs predicted for the full year—the overall picture remains one of caution and volatility. Analysts suggest the worst may finally be behind the industry, but structural challenges persist.reddit+1​

Studios Most Affected

The brunt of the layoffs has been absorbed by a small cluster of dominant companies that collectively employ hundreds of thousands worldwide.

  • Embracer Group accounted for nearly 7,900 job cuts following its failed $2 billion Saudi investment deal and an aggressive effort to consolidate or close studios such as Volition, Free Radical Design, and Crystal Dynamics’ support wings.udonis+1​

  • Microsoft Gaming cut about 9,000 roles across divisions including Activision Blizzard, Xbox Game Studios, and Bethesda, driving the largest single-company total.winsomemarketing​

  • Unity Technologies, amid restructuring and strategic missteps, cut more than 3,100 jobs from 2022 through 2024 as it streamlined focus on enterprise software.wikipedia+1​

  • Ubisoft, facing development delays and weak revenue from live-service titles, trimmed approximately 3,000 positions across its global offices.wikipedia​

  • Electronic Arts shed around 2,400 roles tied to cost control measures and project cancellations.udonis+1​

  • Sony Interactive Entertainment, including layoffs at Bungie and multiple PlayStation Studios teams, reported over 1,500 jobs lost.udonis+1​

In sum, the ten largest publishers—Microsoft, Embracer, Unity, Ubisoft, EA, Sony, Epic Games, Take-Two, Riot Games, and Sega—together made up nearly two-thirds of all recorded layoffs, representing a consolidation wave unprecedented in scope.linkedin+1​

Root Causes of the Crisis

Several key factors converged to trigger this industry-wide downsizing.

First, the post-pandemic correction struck hard. During the 2020–2021 lockdown years, studios experienced explosive growth in user activity and revenue, leading to unsustainably fast hiring. Once consumer time shifted back to other forms of entertainment, revenues plateaued while payroll costs surged.linkedin​

Second, the cost of production in AAA development has ballooned—often exceeding $150 million per title. Public companies under shareholder pressure to deliver quarterly profits responded by consolidating projects and canceling riskier ventures.gamedeveloper​

Third, technological transformation in the form of AI-assisted creation and procedural generation introduced new efficiencies but also eroded many mid-tier art and testing jobs. Automation began replacing manual QA, creating what developers describe as a “creative contraction”—fewer people, working on fewer, larger games.linkedin​

Finally, merger integrations and rising interest rates forced financial prudence. Microsoft’s acquisition of Activision Blizzard and Embracer’s own Mega-conglomerate strategy led to duplicated managerial layers and the inevitable streamlining of overlapping roles.winsomemarketing+1​

Human and Creative Fallout

Beyond numbers, the layoffs’ human toll has been transformative. Thousands of veteran developers have been displaced, many of whom now struggle to find equivalent positions due to market saturation. Critical support roles—community management, human resources, and production—have been particularly gutted, disproportionately affecting women and early-career employees.udonis+1​

Entire game projects have vanished mid-development. Canceled or indefinitely paused titles like Riot Forge’s spin-off games, Ubisoft’s shooter projects, and EA’s unannounced narrative initiatives have left creative gaps. For smaller independent teams, layoffs often meant full shutdown, as limited capital made even minor disruptions fatal.udonis​

A positive ripple, however, comes in the form of unionization movements. Worker groups at Sega of America, ZeniMax QA, and several Ubisoft branches have begun organizing for greater job security and transparency in corporate decision-making. The new wave of collective bargaining could redefine employment norms in gaming, previously a highly volatile, project-based industry.udonis​

Signs of Stabilization and the Road Ahead

Despite the grim numbers, there are cautious signs of recovery. Analysts project moderate stabilization through the second half of 2025 and 2026 as studios reorganize around fewer but higher-margin projects. The expected release of major titles like Grand Theft Auto VI and Monster Hunter Wilds, alongside next-gen hardware cycles from Sony and Microsoft, could rejuvenate hiring pipelines.linkedin+1​

Meanwhile, emerging studios formed by displaced talent—often financed through crowdfunding or small venture capital networks—suggest a rebirth of the independent development ecosystem. Regions like Eastern Europe and Latin America, with lower labor costs and strong technical bases, are seeing increased activity from former AAA talent.linkedin​

The long-term outlook paints an industry permanently changed but not defeated. The 46,000 total job losses since 2022 mark both a contraction and a reckoning: the end of unchecked expansion and the beginning of a more sustainable, efficiency-driven era built on smarter project management, accessible tools, and worker organization.linkedin+2​

John Travolta

John Travolta

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